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HistoryEdit

This list shows the history of the game and development.

  • 1999 January - start of alpha and beta,
  • 2000 January - open beta release.
  • Between 2001 and 2004 - increased the limit from 32-bit to 64-bit in numbers and up to 1.7e308.
  • 2005 - 5th anniversary of this game, Souls of Eternity are introduced. Day rewards are cumulative. 5x more souls of eternity. Multiples of 5 will get multi bonus.
  • 2009 - Kickstarter has been released to make this game improved and much smoother.
  • 2013 - Patreon has been released to have the game better develop much faster and smoother.
  • 2015 January - New System of Souls and Holocaust Remembrance. And 15th anniversary of the game! Not only just that, there is also a global supermassive update that completely lifts the limit of 1.7e308, meaning numbers will grow infinite and last, almost forever! This can apply to offline Single-Play Story Mod and online MMO!
  1. Between 2016-2017 - Icons from Monchi and Rho_Art the popular ones are illustrated in portraits, and more Granado Espada characters join the fray. However, the more realistic art of the characters will go in Legendary as the most powerful, albeit insanely hard but technically nearly impossible to obtain. More Souls will come in premium shops, instances or whatever!
  • Between 2018 - Crimson Knights backstory and Multiple Events at the same time!
    • White Day + Valentine's Day + Year of the Dog multi events
    • Wrath of the Eternal Seraph Maiden + Sightings of Sir Lunept. (@Lundea_Lunept's icon by Rho_Art)
    • Galaxy Hawking - tribute to Stephen Hawking. Players with family characters here will boss-hunt with ships!
    • Victory Day + Mother's Day
  • Between 2019 - TBA